There’s never been a better time to play Diablo IV

You May Be Interested In:End of tax breaks for hybrid vehicles drives row over future of EVs



When we reviewed Diablo IV, the latest installment in the long-running action roleplaying game series last year, we said it was off to a hell of a good start. But ARPGs live and die by their endgame loops, and it was far too early at the time to accurately assess the game’s true staying power.

Sadly, after that confident first step, like so many loot-hunting games before it, Diablo IV fell flat on its face. I’ve seen plenty of boneheaded updates to live-service games, but Diablo IV’s first major patch, released a couple of months after the game’s release, was still pretty shocking. By that point, a consensus had emerged that the endgame was a bit barren, and getting to the game’s level cap of 100 was a tedious slog. But that’s the great thing about live-service games, right? Tweak some numbers, throw in a couple of fun high-level activities, and, baby, you’ve got a stew going.

Sadly, the game’s developers at Blizzard had other plans. The patch notes for that first update read like someone had systematically gone through the game and removed anything that could be considered fun. Almost every character build had been mercilessly nerfed, and worst of all, the game became even slower. Fans were incensed, and Diablo IV floundered like this for its first three seasons. I mostly lost interest.

On the release of the game’s first expansion, Vessel of Hatred, we’re checking in on the state of the game—and we’re pretty happy with what we’ve found.

Game details

Developer: Blizzard
Publisher: Blizzard
Platform: Battlenet, Steam, Playstation 4|5, Xbox Series X|S and Xbox One
Release Date: Oct. 8, 2024
Price: $39.99

Loot reborn

There were many problems with Diablo IV‘s endgame, but the most pressing concern was the loot. There were too many possible “affixes”—random properties on pieces of gear—and they were way too specific. You’d have a sword that gave you, like, an extra critical hit chance to enemies below a certain health threshold or a helm that gave you a chance (of a chance) of healing on hit. Players started calling these hyper-conditional affixes “damage on Tuesdays” effects.

share Paylaş facebook pinterest whatsapp x print

Similar Content

Russia blocks almost 200 VPN services, but the Kremlin still wants to use them
Russia blocks almost 200 VPN services, but the Kremlin still wants to use them
NYT Strands homescreen on a mobile phone screen, on a light blue background
NYT Strands today — my hints, answers and spangram for Monday, December 23 (game #295)
Lord Tony Baddingham standing in a field with a rifle cocked on his shoulder in Disney's Rivals TV show
Where to watch Rivals season 1 online and from around the world
AMD EPYC Genoa
‘Hundreds’ of AMD’s fastest CPUs are on sale on eBay with a staggering 70% discount, but why would vendors in China dump these 128-core EPYC processors?
Sonos Beam Gen 2
Elevate your TV sound with $100 off the Sonos Beam 2 at Amazon
woman smiling at laptop screen holding cup of coffee
Forget ChatGPT, try these 5 genuinely useful AI tools you’ve probably never heard of instead
Global Gazette | © 2024 | News